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 Industry (Final 2 - Beta)

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[NK]==BOREAS==
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[NK]==BOREAS==


Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

Industry (Final 2 - Beta) Empty
PostSubject: Industry (Final 2 - Beta)   Industry (Final 2 - Beta) EmptyTue 15 Mar - 2:50

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[NK]==Kofiers==
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[NK]==Kofiers==


Number of posts : 1275
Age : 35
Country and/or City : France, Paris
Registration date : 2004-10-26

Industry (Final 2 - Beta) Empty
PostSubject: Re: Industry (Final 2 - Beta)   Industry (Final 2 - Beta) EmptyTue 15 Mar - 3:00

Is there something new with this new version??
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[NK]==BOREAS==
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[NK]==BOREAS==


Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

Industry (Final 2 - Beta) Empty
PostSubject: Re: Industry (Final 2 - Beta)   Industry (Final 2 - Beta) EmptyTue 15 Mar - 3:05

Author CyburK:
Quote :
I made a second final. Its beta status right now. I played this map pretty often now and the attackers often get stuck in the spawn when they have escorted the tank to the first barrier. I removed the Team Door so the can get easier to the command post. Besides there are some other changes too that are.

more Cover (boxes crates)
health and ammo cabinet
new way to get to the command post
axis have 2 spawn locations they can select.

i saw a lot of games got unfair when there where not many players on the map. so i think now the axis wont get spawnkilled that much.
as in the normal version the command post is very important. now the command post can be build easier and there will be two hot spots in the map. the tank and the command post.
excuse my english ^^
greetings
biggrin
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[NK]==Kofiers==
Pro-Amateur
Pro-Amateur
[NK]==Kofiers==


Number of posts : 1275
Age : 35
Country and/or City : France, Paris
Registration date : 2004-10-26

Industry (Final 2 - Beta) Empty
PostSubject: Re: Industry (Final 2 - Beta)   Industry (Final 2 - Beta) EmptyTue 15 Mar - 3:07

[NK]==BOREAS== wrote:
Author CyburK:
Quote :
I made a second final. Its beta status right now. I played this map pretty often now and the attackers often get stuck in the spawn when they have escorted the tank to the first barrier. I removed the Team Door so the can get easier to the command post. Besides there are some other changes too that are.

more Cover (boxes crates)
health and ammo cabinet
new way to get to the command post
axis have 2 spawn locations they can select.

i saw a lot of games got unfair when there where not many players on the map. so i think now the axis wont get spawnkilled that much.
as in the normal version the command post is very important. now the command post can be build easier and there will be two hot spots in the map. the tank and the command post.
excuse my english ^^
greetings
biggrin

Thanks for the infos!! :-)
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[NK]==Axeman89==
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[NK]==Axeman89==


Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

Industry (Final 2 - Beta) Empty
PostSubject: Re: Industry (Final 2 - Beta)   Industry (Final 2 - Beta) EmptyTue 15 Mar - 3:44

I vastly prefer this version over any others due to the well-placed health and ammo as well as the CP path door which has been removed, (THANK GOD!!!) and replaced with an empty space instead of a teamdoor.
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Industry (Final 2 - Beta) Empty
PostSubject: Re: Industry (Final 2 - Beta)   Industry (Final 2 - Beta) Empty

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