[NK]==BOREAS== Forum Admin
Number of posts : 821 Country and/or City : Europe ;) Registration date : 2004-11-17
| Subject: TramFight (Beta 1) Tue 12 Apr - 20:57 | |
| TramFight (Beta 1)Download: tramfight_b1 - Quote :
Overview: The game takes place in a small Spanish village near the coast. Allies must steal documents containing top secret information about a new weapon axis is developing called the "venom cannon". Allies must secure these documents at a tram and drive that same tram into the second station to win the game...
The Tram: Players will either love or hate this vehicle.The tram behaves just like the tug in railgun, when allies enter it it will move towards the objective and the second station, when an axis player enters it, the tram will move backwards towards the first station.The front and back windows of the tram are "panzer-proof".This means that bullets can penetrate it, but panzers and grenades cannot: the side-windows are panzer-free. Grenades and aircanistars that explode under the tram will hurt players inside the tram.
The spawnpoints:
Axis starts with 2 spawns (station 1, station 2), Allies start with only one spawn (station 1).
-To encourage players to use the tram an extra spawn (allies only) will appear if the tram has passed the stone bridge. However, if axis drives the tram back that extra spawn will disappear again. When the tram is near the wooden bridge, axis will nolonger autospawn at station1, but will spawn at station2. They still will be able to spawn at the first station by selecting it in the limbo menu. (useful for cvops)
In the center of the map is a constructible spawnpoint, on the commandmap it is shown as a green flag. Both teams can construct it or can destroy it by dynamite /Satchel Charge. Once constructed it will override all other spawns and players will autospawn here. But this only applies to the allied team: axis will still spawn at station1 or 2 (depending on the location of the tram)
Misc:
-The tram will start slow, but will speed up once it is reaching the stone bride: This was done to avoid axis players not being able to intercept the tram in time once the game starts
- Landmines can be placed anywhere on the terrain, except on the tram rail-road.
- Players cannot access the rooftops
More: http://beam.to/tramfight
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[NK]==Kofiers== Pro-Amateur
Number of posts : 1275 Age : 35 Country and/or City : France, Paris Registration date : 2004-10-26
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[NK]==BOREAS== Forum Admin
Number of posts : 821 Country and/or City : Europe ;) Registration date : 2004-11-17
| Subject: Re: TramFight (Beta 1) Wed 13 Apr - 2:14 | |
| - [NK]==Kofiers== wrote:
- It could be a very nice map !!!
yes Trams from Lissabon/Portugal (i love this city > great language/girls/food/wine/sun/girls and the nice loud Tram lol this and Paris mmmmmmmmh!) i hope next time on extreme
Last edited by on Thu 14 Apr - 1:52; edited 1 time in total | |
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[NK]==D. Pippy== \ö/
Number of posts : 687 Country and/or City : Finland? Registration date : 2004-11-10
| Subject: Re: TramFight (Beta 1) Wed 13 Apr - 8:11 | |
| how about Helsinki and trams? anyone? eh? | |
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[NK]==Kofiers== Pro-Amateur
Number of posts : 1275 Age : 35 Country and/or City : France, Paris Registration date : 2004-10-26
| Subject: Re: TramFight (Beta 1) Wed 13 Apr - 15:09 | |
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[NK]==Axeman89== [NK]==Member==
Number of posts : 650 Country and/or City : Madison, WI, US Registration date : 2004-11-13
| Subject: Re: TramFight (Beta 1) Thu 14 Apr - 1:15 | |
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[NK]==KIKI== [NK]==Member==
Number of posts : 174 Country and/or City : Slovenia Registration date : 2004-10-27
| Subject: Re: TramFight (Beta 1) Thu 14 Apr - 13:03 | |
| nice map | |
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Palikka Pro-Amateur
Number of posts : 147 Country and/or City : Finland, Tornio Registration date : 2005-03-26
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| Subject: Re: TramFight (Beta 1) | |
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