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 Glider Assault 2 (Version 2.2.0)

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Glider Assault 2 (Version 2.2.0) Empty
PostSubject: Glider Assault 2 (Version 2.2.0)   Glider Assault 2 (Version 2.2.0) EmptyWed 8 Jun - 0:57

Glider Assault 2 (Version 2.2.0) GliderAssault_200

Download:
glider_220

Quote :

File type Map for "Wolfenstein - Enemy Territory"

Title Glider Assault
File name glider_220.pk3
Map name glider
Version 2.2.0 (Created May 2005)
Author 2Bit (www.tibetclan.com)
Other maps Breakout, TankBuster, British Bulldog, 2tanks - available from www.tibetclan.com

Installation Put the pk3 file into the etmain folder.

The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
models be photographed for assessment.

Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
outpost and use the gliders to assist in the operation.

Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop
overlooking the research facility. From there they will be able to destroy the generator, which
opens the sealed door of the tank storage building.

They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
will be able to take photographs of it.

Objectives Allies...
Primary Repair the Hopper Pump, to provide power for glider launches
Build a glider and fly it to the hilltop overlooking the tank compound
Destroy the compound generator, opening the tank security door
Steal the tank and transport it to the front of the Outpost
Secondary Capture the Outpost
Capture the Guardpost
Capture the Island
Deliver both Radar Parts to the Ruins to create a spawn point there
(The grille protecting the East Radar Parts is operated by a lever
in the Ruins)
Build the Command Post

Axis...
Primary Prevent the Allied objectives from being completed
Shoot down any gliders before they reach the Ruins
Secondary Capture the Guardpost
Capture the Island
Build the Command Post
Build the two tank barriers
Build the Outpost MG42
Build the Guardpost MG42

Operation of Glider
It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
Allied Covert Ops). Multiple soldiers can be transported in each glider.

Gliders require steam power for launching, which is only available if the Hopper Pump is
operational, so this must be repaired first.

To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons.

A glider crash can be survivable by occupants depending on the angle of the crash and what the
glider collides with. Baling out is often a safer option.

There are crates for 20 gliders maximum.

Radar Parts If either of the Radar Parts are delivered to the Ruins, an Allied Spawn Flag is built there.
This is a great aid to the assault on the Generator room.

The East Radar Parts are protected by a grille. The grille is operated by a lever in the Ruins.

Operation of Nebelwerfer (multiple rocket launcher)
The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
but it can be fired when with less.

The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
of a hit. 2 hits will down a glider.

The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
resupply the cart. The Field Ops can resupply one rocket every 9 seconds.

Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
can be performed at a time.

Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
at the Outpost.

ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.

Gamemodes Objective, Stopwatch.

Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
DaBoy for prefabbing the Axis barracks for me.
Drakir for various excellent prefabs.
Iffy for the Nebelwerfer model.
TibeT Clan for support, gameplay ideas and beta-testing.
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