[NK]==BOREAS== Forum Admin
Number of posts : 821 Country and/or City : Europe ;) Registration date : 2004-11-17
| Subject: ET-Map: Supply Depot 3 (Final) Fri 17 Jun - 2:08 | |
| - Quote :
- Changes: Winter look with some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders. Changed crane controls and moved them so they are no longer able to be satcheled through the wall scripting fixes added. Back window by crane is larger to see through but plated with glass. Truck must go slightly further into the garage that has been added.
Added: Health and ammo cabs at command post (when allies construct), Axis second spawn rear exit building for aesthetics, spotlights, a garage - winning allied truck exit, allied first spawn now contains an mg nest, one new sound file for the radio at flagged checkpoint, binocsimple shader remapped to infrared-type focal, other small changes may have been forgotten to be flagged here.
Download (not direct). supply_depot_3 | |
|
[NK]==Mops== übern00b
Number of posts : 575 Age : 39 Country and/or City : Belgium Registration date : 2004-10-27
| Subject: Re: ET-Map: Supply Depot 3 (Final) Fri 17 Jun - 17:24 | |
| I only see the picture, and it tells me: previous one much better. | |
|
[NK]==Axeman89== [NK]==Member==
Number of posts : 650 Country and/or City : Madison, WI, US Registration date : 2004-11-13
| Subject: Re: ET-Map: Supply Depot 3 (Final) Fri 17 Jun - 18:58 | |
| Agreed. Virtually the same, and the indoor floors are covered with snow, so I deleted it. | |
|
Sponsored content
| Subject: Re: ET-Map: Supply Depot 3 (Final) | |
| |
|