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 Le Mont St. Michel (Beta 1)

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[NK]==BOREAS==
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Registration date : 2004-11-17

Le Mont St. Michel (Beta 1) Empty
PostSubject: Le Mont St. Michel (Beta 1)   Le Mont St. Michel (Beta 1) EmptySat 24 Dec - 2:37

Le Mont St. Michel (Beta 1) LeMontStMichel_b1

Info:
Quote :
Overview

Le Mont St Michel - Beta1

Author - Massive

Thanks to Detoeni, WeblionX, Jecoliah, Shunter, Ydnar, Blushing Bride, Chavo One, NOP, the Dooc Dudes for helping playtest & everyone else who has supported the development.

Map name: lmsm_beta1

Size: Campaign map for 14+ to play

Download link: http://files.filefront.com/lmsm_beta1pk3/;4509193;;/fileinfo.html

Scenario
Allies must infiltrate Le Mont St Michel & Steel the Axis Defence Plan for Normandy. There is a gun boat waiting on the far side of the island which provides the escape route. The allies should take the church, establishing a command post then blow the abbey doors, which will give them a strong position from which to steal the plans. There is an alternative way to infiltrate the abbey & once done a rope can be lowered to allow other team members in. The Axis need to stop them.


Main Objectives

Allies
Capture the Church
Blow the main Abbey doors
Steal the Plans & escape to the Gun Ship

Axis
Maintain control of the church
Prevent the allies from penetrating the abbey
Defend the plan

Installation

Please install by placing the PK3 fine in …/Wolfenstein - Enemy Territory/etmain.
Server and clients may need [ seta com_hunkMegs "265" ] in autoexec.cfg.

After tha allies spawn they need to attack the church, it up what passes for the main road in Le Mont St Michel.


Download (21,5 MB):
lmsm_beta1


Pics/more Infos(take a look!)

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13566




and from axe:
[NK]==Axeman89== wrote:
Le Mont St. Michel (Beta 1) Lmsm_o
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13566
What a map!!!
I'm sure it stacks up to real life, right Pippy?
It's such a maze that for the first time, I just gave up exploring it.
The map seems to have different levels and lots of entrances, although there don't seem to be many ways to get to the boat, and there are invisible barriers. I'm also wondering about the playability and obj carriers getting lost, plus the Allied spawns are too far from the targets. Still, the town alone has at least four levels from rooftop to street, and the map itself is beautiful.
One Euro for whoever can survive jumping off of the ossuary the first time without injury!


Last edited by on Mon 26 Dec - 4:15; edited 2 times in total
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