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 Santas Grotto (v1.2)

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[NK]==BOREAS==
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Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

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PostSubject: Santas Grotto (v1.2)   Santas Grotto (v1.2) EmptyFri 30 Dec - 13:49

Santas Grotto (v1.2) SantasGrotto_v11

Info:
Quote :
Axis have stolen santas sack! They are threatening to dump it in Acid if Allies do not turn over 1000 of their prisoners. Allies have been sent in to get the sack back. They have to go through 3 gates. Blow the first one, open the second one with the key and fix the third gate's fuse box! Axis must NOT be alowed to ruin Christmas and New Year!

Allies:

At the start of the map Allies start in the Lancaster, restock and jump into the water below, get out quickly and don't stay on the bottom too long or the cold will get to you. You can climb and skate along the ice blocks that have formed in the bitter cold weather. Go past the Axis guards and plant dynomite next to the gate, this will allow you access to the Elf's Village. You will also get to spawn in the old fishing house (now just ruins) run around and you have 2 options, you can go into the sewers and go along them to the end. Or go straight down the main path, the main path will be coverd by landmines, machineguns and the sorts, the sewers will not be as closeley guarded, but are narrow, so any enemy down there will be able to do serious damage to you. Either way, you need to grab the key from the log cabin in the village and take it to the second gate to open it, that will make Axis spawn at the North Pole and Allies will spawn at the garage. Run in and try to capture the North Pole flag, once done, attempt to fix the fuse box to the third and final gate. Once this is done the North Pole flag will be permanantly owned by Allies. From here, go into the factory avoid enemy fire and get the sack from the acid chamber. Take it directly to the grotto or onto the sleigh, the sleigh is operated by climbing onto it, 3 seconds later it will take off.You can build the command post on the way. Once the sack is placed in the second floor of the grotto, the map is won by Allies and the game is over.

Axis:

Allies will be jumping down into the water infront of you, they will be attempting to destroy the first gate. If that happens you will be spawning in one of the elfs huts in the Elf's Village. Allies will come through 3 places, the sewer house, the main path and the caved in pipe. They will be attempting to steal the key to the second gate and take it to the second gate's control panel. If Allies do that then you will be defending 2 objectives, the third gate's fuse box and the North Pole flag. If the flag is taken allies spawn there and you will spawn at the factory where the sack is being kept. If the fuse box is repaired then the flag is permenantly given to Allies. Allies will go for the sack from there, they can get to the grotto by either going directly up the path or going onto the sleigh, the sleigh is worked by walking onto it, it will take off 3 seconds later, works by any team. If the sack is taken you will spawn further back. When it is returned you will spawn at the factory. No need to screw around over spawn points. If Allies manage to get the sack to the second floor of the grotto, the game is over and they win.


Download (11,0 MB):
santas_grotto_v1_2


Pics:
http://carbon.rtcwfiles.com/phpbb2/viewtopic.php?t=6


Last edited by on Sun 1 Jan - 13:54; edited 1 time in total
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[NK]==Axeman89==
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Number of posts : 650
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PostSubject: Re: Santas Grotto (v1.2)   Santas Grotto (v1.2) EmptyFri 30 Dec - 19:51

What are the changes?
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Number of posts : 821
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PostSubject: Re: Santas Grotto (v1.2)   Santas Grotto (v1.2) EmptyFri 30 Dec - 20:02

don't know? ...no infos available at the moment!
...test the map axe and tell us what you found biggrin
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[NK]==Axeman89==
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Number of posts : 650
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Registration date : 2004-11-13

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PostSubject: Re: Santas Grotto (v1.2)   Santas Grotto (v1.2) EmptyFri 30 Dec - 20:27

Oh look! I found an Easter Egg!

"I have made and released version 1.2 pf Santas Grotto, this version adds a catapult, sliegh traffic control which is where the CP has been moved to to look less boring, a kind of old castle leading to the old bunker and general bug fixed and additions to make the map more roomie. Either way, it's still got the awesomeness of Christmas, enjoy it before new year!"

NOO!!! That blasted bastard! We can't blast those blasted radios blasting blasted music anymore!

(I hate the Smurfs...)
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