[NK]==Forum==
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[NK]==Forum==

Hey Hey!!
 
HomeHome  PortalPortal  Latest imagesLatest images  RegisterRegister  Log in  

 

 Decoder (Beta 3b)

Go down 
AuthorMessage
[NK]==BOREAS==
Forum Admin
Forum Admin
[NK]==BOREAS==


Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

Decoder (Beta 3b) Empty
PostSubject: Decoder (Beta 3b)   Decoder (Beta 3b) EmptyFri 30 Dec - 23:52

Decoder (Beta 3b) Decoder_b2

Info:
Quote :
Gameplay:
One thing that is a bit different about this map is that the axis can change the location of the objective at the start of the round. There are 3 possible locations for the decoding unit the allies are supposed to destroy. The allies do not know which of the three decoders is real and will have to find the secret document that reveals the location of the real decoder or just try to destroy all three decoders. (The voice-overs about the location of the real decoder can not be heard by the other team!).

Hints:
-Allies should probably build the ramp so they can attack the main gate or flag from two directions
-A covert might be usefull for allies. (Blow up the the fence, provide smoke cover inside main gate,
sneak in and look at the documents)
-Axis must decide if they want to defend only the real decoder or set up a 'fake defence' by the other decoders
-It's possible to enter the base through the sewer pipe by the bridge if you have an axis uniform!

Changelog Beta2->Beta3b:

-Crates in the corridor to make the MG less usefull there
-Added a truck model inside the main gate
-Brighten whole map slightly (_minlight)
-More light entities in the courtyard
-More light entities around both outside spawns
-Removed one MG
-Further limited the range of the mounted MG
-Made the main gate a little wider
-Fixed some buggy textures on the brushwork
-Improved illogical shadows around allied 1. spawn...
-Fixed clipping around models
-Removed wall above entrace to long coridor
-Moved crates behind truck slightly
-Added some crates in the hall to lab 3
-Removed a tree and added a bush by the fence

Download (6,40 MB):
decoder_beta3b


Pics:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13611
Back to top Go down
 
Decoder (Beta 3b)
Back to top 
Page 1 of 1
 Similar topics
-
» Decoder (Beta 2)
» ET do (Beta 6) + (Fix 1)
» Braundorf (Beta 3)
» MML Helmsdeep (Beta 1)
» Trainyard TE (Beta 3)

Permissions in this forum:You cannot reply to topics in this forum
[NK]==Forum== :: [NK]==Wolfenstein Enemy Territory== :: [NK]==ET Maps==-
Jump to: