Number of posts : 821 Country and/or City : Europe ;) Registration date : 2004-11-17
Subject: Bridges (Beta 5) Sun 8 Jan - 1:57
Info:
Quote :
bridges_beta5 readme: Dec 30th 2005
bridges_beta5 is the 5th stage of development of the bridges ET map, project, hobby by mrfin aka Neil. This is (in theory) the last beta version. Work is in progress on the team voice announcements for the final and the spawn system may still need a final tweak.
Changes since beta4:
All sound entities have been removed and a new .sps file made for environment sounds. Have added a small music clip to set the scene at the start and here and there as the game advances
Health cabinet moved from Sawmill tunnel to boathouse where it will be more use
removed crew serve near the truck barrier
Added a foot tunnel from the mill tunnel to the 1st rail tunnel. This will ease access to the boathouse rail bridge at the start of the game for allies and the same for axis later after the train has crossed the boathouse rail bridge
extended the covered access to the boathouse railbridge in rail tunnel 2
added covered access to sawmill area from tunnel 1. Also added other cover at this exposed area
altered the arrangement of train splines so that train doesn't get stuck near the command post in tunnel 2
Map details:
The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the a train with spares on a truck.
Trouble is that the Allies are on to them!
The map is made up of 3 open areas connected by road and rail tunnels. The objectives are the vehicles, the road tunnel barrier and 2 rail bridge barriers.
Axis have to get the Spares Truck to the Train, fix the train, then get the Train back across the bridges to the waiting cargo to win.