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 Chicken Bucket (v2)

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Registration date : 2004-11-17

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PostSubject: Chicken Bucket (v2)   Chicken Bucket (v2) EmptySun 12 Feb - 14:39

Chicken Bucket (v2) ChickenBucket_v2

Quote :

Map Information

Filename: bucket_v2
Menu Name: Chicken Bucket
Gametypes: wolfmp wolfsw
Players: Up to 32 per team is supported
Version: 2.0
Release: --



What was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!

Allied Objectives:

1: Primary1 : Don't let the Axis control the jukebox
2: Primary2 : Play the Allied song on the jukebox
3: Secondary1 : DOn't let the Axis build a Command Post
4: Secondary2 : Build a Command Post

Axis Objectives:

1: Primary1 : Keep control of the jukebox
2: Primary2 : Keep the Allies from activating the jukebox
3: Secondary1 : Build a Command Post
4: Secondary2 : Don't let the Allies build a Command Post


Map changes

Version 1

- First public release

Version 2

- Fixed the script so when a team wins, it constantly checks to make sure the jukebox is disabled.

- Widened the drive-thru windows and placed vent ramps for easier access

- Filled in some missing textures

- Changed the spawn layout a little bit for easier access to the springing roof

- Added some late entries for the posters


Additional Notes

For best results for, as the French say, "le ambience", run this command on the console: /r_picmip 0 -- (Your FPS may suffer a bit, but you'll be able to read the posters the Bucketeers worked hard on.) You can set it back to /r_picmip 1 later.

Again, thanks to all the Bucketeers (and anyone else, for that matter) that play my maps, I hope you have lots of fun with 'em.

Thanks to Drakir for his excellent prefabs!

Download (11,1 MB):


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Chicken Bucket (v2) 3320926
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