[NK]==Forum==

Hey Hey!!
 
HomeHome  PortalPortal  FAQFAQ  RegisterRegister  MemberlistMemberlist  Log in  

Share | 
 

 Leningrad (Beta 1)

Go down 
AuthorMessage
[NK]==BOREAS==
Forum Admin
Forum Admin
avatar

Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

PostSubject: Leningrad (Beta 1)   Mon 6 Mar - 17:57



Info:
Quote :

=======================================================
Description
=======================================================

Background :
The allies are besieged in Leningrad and the Axis have planned a attack.
The allied objective is to :
#1 - Steal the documents of this attack
#2 - Transmit the content of these documents via radio to the HQ
To breach the axis defenses, the allies have a tank. They can also disable the communication means of their enemies to handicap them!
The Axis team can build barriers to slow down the allies.

#########################################

Objectives

Allied
Main objectives :
#1 - Escort the tank to the tunnel
> 1.1 - Destroy the tank barrier #1
> 1.2 - Drive the tank behind the security gate
> 1.3 - Destroy the tank barrier #2
#2 - Steal the document and bring it to the radios in the park
Secondary objectives :
#1 - Destroy the radio #1 to disable the artillery fire
#2 - Destroy the radio #1 (lengthen the axis spawntime)
#3 - Destroy the generator (lengthen the axis chargetime)
#4 - Build the assault ladder for a new way to the objective
#5 - Destroy the brick wall for a new way to the objective
#6 - Destroy the axis command post & build your own!

Axis
Slow down the tank & protect the documents at all cost!

#########################################

Some details
Each team has a maximum of 3 respawn
- The respawn near the 1st tank barrier no longer belong to the axis team as soon as the tank passes the 1st tank barrier. It becomes allied when the command post is built.
It is definitively allied if the command post stays allied 2 minutes, or the tank passes the 2nd tank barrier.
- There is a flag in the bunker in the cemetary. This respawn first belong to the axis team.
- For gameplay reasons, the assault ladder can be built only when the tank passes the 2nd tank barrier.
#########################################

As I have forgotten to put a readme in the pk3, i'll write here that :
* I want to thank all the people posting quality stuff here, and people making nice tutorials and prefabs
In particular :
> Chruker for his Churchill tank prefab
> Sock for his alpha blending tutorial
> Drakir, marko & others i forget for prefabs
* Thanks to wolfmap.de for a news about a wonderfull pack of textures
* Thanks to those who helped me testing the map as I was sinking into the bugs ^^ (Teams LoD & Yep and some others)
* Thank to the French mapping community (plop Cr4zy )

If I have forgotten you, tell me

=======================================================

Download (11,2 MB):
leningrad_b1


Pics:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=14065

_________________
[NK]==BOREAS== gun

"It must be possible because it's almost impossible to prove it's impossible!"


Last edited by on Sat 18 Mar - 15:54; edited 1 time in total
Back to top Go down
[NK]==Axeman89==
[NK]==Member==
[NK]==Member==
avatar

Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

PostSubject: Re: Leningrad (Beta 1)   Tue 7 Mar - 5:27

Pretty cool map, better than I expected, and a good sign of things to come!
Back to top Go down
http://www.xanga.com/axeman89
 
Leningrad (Beta 1)
Back to top 
Page 1 of 1
 Similar topics
-
» Thomson Default Key Generator Beta
» Beta-Blockers anyone?
» FFXIV Beta
» [ASK] Toko Ikan Daerah Ciledug
» Help me tweak/beta test a workout plan

Permissions in this forum:You cannot reply to topics in this forum
[NK]==Forum== :: [NK]==Wolfenstein Enemy Territory== :: [NK]==ET Maps==-
Jump to: