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 Castle Attack (Beta 3)

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[NK]==Axeman89==
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Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

PostSubject: Castle Attack (Beta 3)   Tue 7 Mar - 5:34

Yes! My first review in a long time! I'll see if I can match BOR. ( *edit )
Today's map: Castle Attack!



I have no idea how ETMaps.de could have missed the original beta, or the new beta despite ETMap's recent vacation.
It's pretty good!

Quote :

************************************************
Installation :

castleattack_b3.pk3 : goes in the "/etmain" folder

************************************************
Scenario :

Axis forces have set up a secret base in a castle in
the french region of Loire.Steal whatever documents you
can find and steal the radio parts to enable you to
transmit the documents. The radio is located in the village.

A group of Allied soldiers have been air-dropped into the
village, they will hope to gain the radio parts and documents,
then repair the radio and transmit the documents from the
damaged village radio.Defend the castle at all costs. And
prevent the allies from transmitting the documents.

************************************************
Objectives :

ALLIES :
******

- Destroy the first tank barrier.
- Destroy the entrance to the castle.
- Use the tank to destroy the memorial.
- Capture the radio parts.
- capture the secret documents.
- capture the forward spawn.
- Build the command Post.

AXIS :
****

- Build the first tank barrier.
- Build the second tank barrier.
- Defend the memorial in the castle.
- Defend the radio parts.
- Defend the secret documents.
- Defend the forward spawn.
- Build the command Post.

************************************************
Thanks :

- Splash Damage for making ET and the SD forums and search button.
- EB's spawn script and objective script, modified to suit.
- MrFin and Loffy for feedback
- gollums modified skeleton pack.
- kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support
- plus anyone who's ever answered questions on splash damage forums.

************************************************
Changes since b2 :

- new route from bunker spawn to cave
- fixed bunker auto-spawn
- new access from castle gate too sewer
- increased lighting
- removed sewer gate

**************************************************

Damn, I have to get off the computer! But first, the link!

*UPDATE 17_03_06*
Download (14,3 MB):
castleattack_b3

Info/Pics:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13373
or
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13373&postdays=0&postorder=asc&start=30&sid=9c9d6f7f796cfc2f9662ba5f0fb4d547
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[NK]==Axeman89==
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Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

PostSubject: Re: Castle Attack (Beta 3)   Sat 18 Mar - 3:59

Beta 3 is out! What are the changes?
- new route from bunker spawn to cave
- fixed bunker auto-spawn
- new access from castle gate too sewer
- increased lighting
- removed sewer gate

As much as the lighting is a HUGE improvement, all the tunnel changes have made the map easier for the Allies, although getting rid of the gate was probably a good idea. Still, it will be harder for me to get the forward spawn over and over like I used to.
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