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 Alpine Assault (Beta)

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[NK]==Axeman89==
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[NK]==Axeman89==


Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

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PostSubject: Alpine Assault (Beta)   Alpine Assault (Beta) EmptyFri 19 Aug - 22:54

Custom textures galore! And the train is a neat touch.
Alpine Assault (Beta) AlpineAssault_beta
The Germans are stockpiling resources in an abandoned mine complex. Can the Allies carry off the top secret documents? Not if G-Force is Axis!
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Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

Alpine Assault (Beta) Empty
PostSubject: Alpine Assault (Beta)   Alpine Assault (Beta) EmptyFri 19 Aug - 23:34

Info:
Quote :
Objective Game

The Allies start the game at the West End of the map at the Half-track.
The Axis defenders start from within the mine tunnels.
The Allied team has to fight off the Axis opposition and capture the Forward Spawn inside the Garage. The Side Gate can be satchel-charged or dynamited to aid the Allied attack on the compound.
Once the Allies have secured the Forward Spawn, the Axis team will spawn in the upper levels of the mine.
The Allies now need to press home their attack into the tunnels to capture their objectives. They can do this in one of two ways, on foot or by Train (if the Axis have not hidden it in the tunnels).
The Secret Plans are in a Safe, in the Stores, and as is the way of the world, the safe is locked.
The Axis have the Safe Key is in the Armoury, just waiting for the Allies to steal it.
Once the Allies have opened the safe and have the Secret Plans in their possession, they need to escort it to the waiting Half-Track so the Plans can be taken to HQ.

Last Man Standing Game

In Last Man Standing game mode, the Allies spawn at the Halftrack, the Axis will spawn at the Bunk room. Ammo and Health cabinets will be located in the Garage and Armoury.

Train

The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.

Installation

Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.

When you un-pak the alpine_assault_beta.zip into etmain, as well as the alpine_assault_beta.pk3
you will find a folder called "aa_beta_extra_pk3". Within this you will find:

alpine_assault_beta_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro
folder for the com map icons to work correctly in this mod.

Server Information

When you un-pak the alpine_assault_beta.zip into etmain, as well as the alpine_assault_beta.pk3 you will find a folder called "aa_beta_extra_pk3". Within this you will find:

alpine_assault_beta_pro.pk3, this needs to be placed in the etpro folder for the com map icons to work correctly in this mod.

alpine_assault_beta_nt.pk3 (nt = no train), moving this pk3 to etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.

Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see here.

Game Information.

File name: alpine_assault_beta
Menu name: Alpine_Assault_Beta
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Beta
Release: 19/08/2005

Allied Objectives:

1. Take the Top Secret Plans to the Half-Track.
2. Remove the Top Secret Plans from the Safe.
3. Steal Safe Keys.
4. Control the Garage Spawn.

Axis Objective:

1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
2. Stop the Allies taking the Documents from the Safe.
3. Stop Allies Stealing Safe Keys.
4. Control the Garage Spawn.

Copyright Permissions.

ID, Activision & Splash Damage. Original game rights.

Authors may NOT use this level, Alpine Assault, as a base to build additional level.
Authors may NOT use Textures from this file.
Authors may NOT use Models from this file.

You may download the some of the Models for your own use from here.

You may distribute this BSP through any electronic network, providing it's not for profit, you
include this file and leave the archive intact.

You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.



Download (16,1MB):
alpine_assault_beta

Pics:
http://www.planetwolfenstein.com/detoeni/mpaaslideshow/mpaass00.htm

Alpine Assault (Beta) Dtaabeta8uc
[size=9]PS


Last edited by on Fri 26 Aug - 13:46; edited 2 times in total
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[NK]==Axeman89==
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[NK]==Axeman89==


Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

Alpine Assault (Beta) Empty
PostSubject: Re: Alpine Assault (Beta)   Alpine Assault (Beta) EmptySat 20 Aug - 20:52

Pffft, anyone could copy and paste the readme...
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[NK]==Member==
[NK]==Axeman89==


Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

Alpine Assault (Beta) Empty
PostSubject: Re: Alpine Assault (Beta)   Alpine Assault (Beta) EmptySun 21 Aug - 17:38

You win. I'm just lazy. But I did post a map before you did, and that's good enough for me. You've taken over my own board.
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PostSubject: Re: Alpine Assault (Beta)   Alpine Assault (Beta) Empty

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