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 110 Factory (v1.0.1)

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[NK]==BOREAS==
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Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

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PostSubject: 110 Factory (v1.0.1)   110 Factory (v1.0.1) EmptyFri 26 Aug - 13:43

110 Factory (v1.0.1) 110_Factory_101

Info:
Quote :
Title 110 Factory
File name 110_factory_101.pk3
Map name 110_factory
Version 1.0.1 (Created August 2005) Beta
Author 2Bit (www.tibetclan.com)
Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 6Flags, 2Tanks
- available from www.tibetclan.com or www.pythononline.co.uk/et

Nbr of players Recommended minimum team size: 6 players
" optimum team size: 12 players
" maximum team size: 18 players

Installation Put the pk3 file into the etmain folder.

Description Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the
secret radar components being fitted to aircraft on the production line.

Gameplay The Allies start inside the U-boat and must assault the forward bunker using high-speed dinghies
and weather balloons. Destroying the main entrance to the airstrip will give the Allies access
to the Me110 factory and the radar components within.

Allies can enter the factory via the north doors or the side entrance and will need to fight their
way along the production line to the south end where the radar components are kept.

The radar components must be brought back to the submarine for an allied victory.

Gamemodes Objective, Stopwatch.

Thanks to Splash Damage and Activision.
Uberdave and Detoeni for the excellent submarine model and textures.
Drakir and Iffy for various neat prefabs and textures.
TibeT Clan for invaluable testing and feedback.

Download (19,5MB):
110_factory_101

Pic:
110 Factory (v1.0.1) Pic110factory1oa


Last edited by on Thu 1 Sep - 19:02; edited 1 time in total
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[NK]==Axeman89==
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Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

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PostSubject: Re: 110 Factory (v1.0.1)   110 Factory (v1.0.1) EmptyFri 26 Aug - 23:07

I let you post this one first because you do a better job (laziness.)
Anyway, it took me forever to get to work, and the dingies didn't work, plus I couldn't find the balloons, but it's a very cool map. 2-Bit has yet to let me down.
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