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 Tank Buster (Version 1.5.1)

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[NK]==BOREAS==
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Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

Tank Buster (Version 1.5.1) Empty
PostSubject: Tank Buster (Version 1.5.1)   Tank Buster (Version 1.5.1) EmptySun 3 Jul - 2:07

Tank Buster (Version 1.5.1) TankBuster_140

Info:
Quote :

ile type Map for "Wolfenstein - Enemy Territory"

Title TankBuster
File name tankbuster_151.pk3
Map name TankBuster
Version 1.5.1 (Created June 2005)
Author 2Bit (www.tibetclan.com)
Other maps The Breakout 2, Glider Assault 2, British Bulldog, 2tanks - available from www.tibetclan.com

Installation Put the pk3 file into the etmain folder.

The Story Spring 1944, Italy. The Allies are finally advancing at the Gustav Line when an S.O.E.
Intelligence report reveals a hidden reserve of Axis armour near Monte Cassino.

The Allies must breach the depot heavy defences and destroy all the tanks stockpiled
there before they can be used in an Axis counter offensive.

Description The Allies must escort a truck laden with a massive bomb to the re-inforced main gate of
the Axis tank depot. The bomb is detonated when the Allied Command Post is built.

Once access has been obtained to the interior of the depot, the Allies must assault the
tank garage and destroy the 8 jagdpanther tanks inside. Tanks destroyed cannot be repaired.

Gameplay Notes The shortcut for the Allies to their Command Post is through a Teller minefield.
These anti-tank mines have been converted to act as anti-personnel, and cannot be defused.
They are only revealed when a Cov Ops goes near them. (The distribution of Teller mines is
different for each game)

The depot has a deadly 88mm on the depot roof. It can be aimed at the road, hilltop or
minefield. It is tough but can be destroyed by explosive weapons. NOTE: the 88mm cannot
be aimed unless the Axis Command Post is operational. Destroying the Command Post will
prevent aiming although it can still be fired at its current target.

When fighting along the internal railway line, beware of the live rails carrying 750 volts.
The power to the live rails is cut if the generator supplying the workshop fan is damaged;
this does not stop the trains, which switch to internal batteries.

Gamemodes Objective, Stopwatch.

Download (9,00MB):
tankbuster_151
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[NK]==Axeman89==
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[NK]==Axeman89==


Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

Tank Buster (Version 1.5.1) Empty
PostSubject: Re: Tank Buster (Version 1.5.1)   Tank Buster (Version 1.5.1) EmptySun 3 Jul - 3:58

So what's the difference between this and the previous version, other then the generator fan?
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Palikka
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Number of posts : 147
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Registration date : 2005-03-26

Tank Buster (Version 1.5.1) Empty
PostSubject: Re: Tank Buster (Version 1.5.1)   Tank Buster (Version 1.5.1) EmptyMon 4 Jul - 11:56

This map is nice thumright It's in Extreme
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[NK]==Kofiers==
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Number of posts : 1275
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Registration date : 2004-10-26

Tank Buster (Version 1.5.1) Empty
PostSubject: Re: Tank Buster (Version 1.5.1)   Tank Buster (Version 1.5.1) EmptyMon 4 Jul - 15:28

This map is too hard for allies in extreme...
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[NK]==Axeman89==
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[NK]==Axeman89==


Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

Tank Buster (Version 1.5.1) Empty
PostSubject: Re: Tank Buster (Version 1.5.1)   Tank Buster (Version 1.5.1) EmptyMon 4 Jul - 18:28

W00t!! It's finally in Extreme, and Allies have a hard time!

If I wasn't in Silicon Valley, it turns out I couldv'e played ET almost everyday.
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[NK]==Axeman89==
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[NK]==Axeman89==


Number of posts : 650
Country and/or City : Madison, WI, US
Registration date : 2004-11-13

Tank Buster (Version 1.5.1) Empty
PostSubject: Re: Tank Buster (Version 1.5.1)   Tank Buster (Version 1.5.1) EmptyFri 8 Jul - 20:10

Alright, Allies, blow the generator near the tanks. It isn't marked, but it's behind the air vent under the warning sign. That will disable the tracks, although the carts will still move.
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PostSubject: Re: Tank Buster (Version 1.5.1)   Tank Buster (Version 1.5.1) Empty

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