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 Sabotage (Beta 3) *UPDATE*

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Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

Sabotage (Beta 3)  *UPDATE* Empty
PostSubject: Sabotage (Beta 3) *UPDATE*   Sabotage (Beta 3)  *UPDATE* EmptySat 16 Jul - 2:30

Sabotage (Beta 3)  *UPDATE* Sabotage_b1

Info:
Quote :
This is the first official release of a map I made called Sabotage.

The concept is a gather of ICE start and BASE finish from old RTCW.

DOWNLOAD: http://www.massive-mapping.com/bye/decoy/sabotage_b2.rar


Fixes in this version:

Alpha Blended terrain
Fixed bug with Radar 1 ending round without destroying Radar 2
Added VO sounds
Added sounds in game for CP, tank and Radars.


Known Bugs:
Unable to compile lights because my computer is slow and I get safe_malloc errors.
1 doorway at axis spawn is textured wrong.

Other than that none... hehe enjoy.
Here is the command map:



Allied Objectives:

Capture Forward Spawn Flag
Build Command Post
Destroy Service Door
Destroy Radar 1
Destroy Radar 2

Pics:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=12555

*UPDATE* 19.07.2005
Download (13,9MB):
sabotage_b3

(Download (13,3MB):
(sabotage_b2)


Sabotage (Beta 3)  *UPDATE* Sabotagecm2iy
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[NK]==BOREAS==
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Number of posts : 821
Country and/or City : Europe ;)
Registration date : 2004-11-17

Sabotage (Beta 3)  *UPDATE* Empty
PostSubject: Re: Sabotage (Beta 3) *UPDATE*   Sabotage (Beta 3)  *UPDATE* EmptyWed 20 Jul - 1:57

*UPDATE* 19.07.2005
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Sabotage (Beta 3) *UPDATE*
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